
Since some of you have asked for a specific map of the area, this is it!  I hope you can see all the details--if not, I'll be happy to email you a copy of the picture, which is decently large....
This is the official page for the Cymbrian Campaign of the Dark Ages campaign setting. Here you will find all the information you need to find about developing characters, naming, background, family, clan, kingdom, classes, and the like.

 
 The Saxon hall is divided, like the Cymbrian neuadd, into an upper and a lower section. The lower part of the hall is reserved mostly for the King’s thegns. Benches and tables lining the sides of the hall surround a central fire pit. At night, the benches become bunks for the King’s men to sleep. At the far end of the hall, stairs ascend to the higher section. In the place of precedence are the senior members of the comitatus, together with the most important visitors to the hall, including bishops, abbots, and ealdormen.
The most important ritual of the hall is the dispensing of treasure, a formal sign of the value the King sets on his thegns. The King is often called “Treasure-Giver” or “Ring Lord” as an indication of this function of his office. The atmosphere is celebratory but also formal and controlled. Strict lords do not allow the casual looting of conquered territories. The treasure is gathered in the hall and dispensed by the lord in the sight of all.
The great hall is also the location for the meeting of the King’s Witan, the Council comprised of the “wise men” of the realm. These include bishops and archbishops, abbots, ealdormen, and thegns. The Witan advises the King on the greatest matters of the Kingdom. They also choose a new King when the old has died or abdicated, although such “choice” is often little more than a formal acceptance of the successor the King has named.
In addition to his thegns, the King supports all of the other expected members of his court, including the chaplain, scribes, scops and a host of servants like cupbearers, woodmen, grooms, and pot boys.
The Saxon hall is divided, like the Cymbrian neuadd, into an upper and a lower section. The lower part of the hall is reserved mostly for the King’s thegns. Benches and tables lining the sides of the hall surround a central fire pit. At night, the benches become bunks for the King’s men to sleep. At the far end of the hall, stairs ascend to the higher section. In the place of precedence are the senior members of the comitatus, together with the most important visitors to the hall, including bishops, abbots, and ealdormen.
The most important ritual of the hall is the dispensing of treasure, a formal sign of the value the King sets on his thegns. The King is often called “Treasure-Giver” or “Ring Lord” as an indication of this function of his office. The atmosphere is celebratory but also formal and controlled. Strict lords do not allow the casual looting of conquered territories. The treasure is gathered in the hall and dispensed by the lord in the sight of all.
The great hall is also the location for the meeting of the King’s Witan, the Council comprised of the “wise men” of the realm. These include bishops and archbishops, abbots, ealdormen, and thegns. The Witan advises the King on the greatest matters of the Kingdom. They also choose a new King when the old has died or abdicated, although such “choice” is often little more than a formal acceptance of the successor the King has named.
In addition to his thegns, the King supports all of the other expected members of his court, including the chaplain, scribes, scops and a host of servants like cupbearers, woodmen, grooms, and pot boys.
 Society in the Dark Ages is essentially agrarian; at least in Britain, there is no real city life. Bonheddigs grow up on farmsteads which are relatively isolated from each other rather than grouped together in a village pattern.
Each farmstead consists of 5-8 buildings and is governed by the residing uchelwr. If adult bonheddigs live there, they may have their own households nearby, though they do not have their own lands. The farmstead also includes servants and slaves. Each farmstead is self-sufficient and includes a storehouse and a granary; there may be a lumber mill or smithy nearby. In the more civilized areas, the buildings are rectangular; but in remote locations far from Imperial influence, the old-fashioned roundhouse still remains. Often the farmsteads are enclosed by a wooden or a palisade wall, more to keep out animals and opportunistic raiders than for serious defense. Close kin dwell in farmsteads nearby while the more remote kin live a little farther off.
1-3 of these farmsteads forms a free “tref,” or “hamlet.” A group of 13 free trefs are responsible mostly for food rent to an overlord (usually the King). This normally takes the form of a special feast twice per year, when the King visits (once in summer, once in winter). Given the patterns of settlement, those 13 free trefs are generally comprised of 1-3 clans.
Distinct from the free trefs are the bond trefs, small communities of aillts who owe work as well as food rent to their overlords. The bond tref is a small, self-sufficient farming collective. A group of these trefs is centered on a single neuadd, a hall which is the location of the llys, or court. Nearby is the maerdref, the administrative center of the group. The maerdref also functions as a local marketplace, visited by all the nearby free Cymbri as well to trade cattle and grain. The bond trefs are immediately distinguishable as such due to their more social character.
Society in the Dark Ages is essentially agrarian; at least in Britain, there is no real city life. Bonheddigs grow up on farmsteads which are relatively isolated from each other rather than grouped together in a village pattern.
Each farmstead consists of 5-8 buildings and is governed by the residing uchelwr. If adult bonheddigs live there, they may have their own households nearby, though they do not have their own lands. The farmstead also includes servants and slaves. Each farmstead is self-sufficient and includes a storehouse and a granary; there may be a lumber mill or smithy nearby. In the more civilized areas, the buildings are rectangular; but in remote locations far from Imperial influence, the old-fashioned roundhouse still remains. Often the farmsteads are enclosed by a wooden or a palisade wall, more to keep out animals and opportunistic raiders than for serious defense. Close kin dwell in farmsteads nearby while the more remote kin live a little farther off.
1-3 of these farmsteads forms a free “tref,” or “hamlet.” A group of 13 free trefs are responsible mostly for food rent to an overlord (usually the King). This normally takes the form of a special feast twice per year, when the King visits (once in summer, once in winter). Given the patterns of settlement, those 13 free trefs are generally comprised of 1-3 clans.
Distinct from the free trefs are the bond trefs, small communities of aillts who owe work as well as food rent to their overlords. The bond tref is a small, self-sufficient farming collective. A group of these trefs is centered on a single neuadd, a hall which is the location of the llys, or court. Nearby is the maerdref, the administrative center of the group. The maerdref also functions as a local marketplace, visited by all the nearby free Cymbri as well to trade cattle and grain. The bond trefs are immediately distinguishable as such due to their more social character. The Bardic Fraternity
While bards certainly hunt for patrons as a way of sustaining themselves, the fellowship of bards in the Cymbrian kingdoms is not established as a branch of the government but is rather a self-governing body independent of the King.
The Chief Bard in any region is known as the Pencerdd. The Pencerdd is allowed to take on apprentices and grant them the rights to declaim known poems and compose their own. Players who wish to learn the craft of the bard become cerddorion. The apprentice cerddwr is called a clerwr; those who have been admitted into the bardic order are called prydydd. A bard can earn a post of teuluwr, or household bard; the highest position held by the household bard is the Bardd Teulu of the King or the Bardd Ystafell (Bard of the Chamber) of the Queen. But others may find patronage among the uchelwrs.
The Bardd Teulu of the King accompanies the warriors on their expedition, singing a traditional song of Cymbrian independence as they go into battle, recounting their deeds, and if necessary composing elegies for those who have fallen. The independent Pencerdd does not have any obligation to the King or his followers; but a Pencerdd will often travel to a court that is visiting a region, and if he does so the Bardd Teulu must yield to him in precedence.
The Bardic Fraternity
While bards certainly hunt for patrons as a way of sustaining themselves, the fellowship of bards in the Cymbrian kingdoms is not established as a branch of the government but is rather a self-governing body independent of the King.
The Chief Bard in any region is known as the Pencerdd. The Pencerdd is allowed to take on apprentices and grant them the rights to declaim known poems and compose their own. Players who wish to learn the craft of the bard become cerddorion. The apprentice cerddwr is called a clerwr; those who have been admitted into the bardic order are called prydydd. A bard can earn a post of teuluwr, or household bard; the highest position held by the household bard is the Bardd Teulu of the King or the Bardd Ystafell (Bard of the Chamber) of the Queen. But others may find patronage among the uchelwrs.
The Bardd Teulu of the King accompanies the warriors on their expedition, singing a traditional song of Cymbrian independence as they go into battle, recounting their deeds, and if necessary composing elegies for those who have fallen. The independent Pencerdd does not have any obligation to the King or his followers; but a Pencerdd will often travel to a court that is visiting a region, and if he does so the Bardd Teulu must yield to him in precedence.